# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Another Crabs Treasure Template

game: Another Crabs Treasure
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Another Crabs Treasure:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  goal:
    # Choose your goal for the multiworld
    # - Home: Defeat the final boss and equip the Home shell
    # - Roland: Defeat Roland on the Pinbarge
    # - Voltai: Defeat Voltai in Scuttleport
    # - Magista: Defeat Magista in Slacktide
    home: 50
    roland: 0
    voltai: 0
    magista: 0

  fork_location:
    # Choose where the Fork(weapon) location is set. Does nothing if [Allow Forkless] option is enabled.
    # - Shuffled Early Local: Forces Fork location to be somewhere early in your own game.
    # - Shuffled Early Global: Forces Fork location to be somewhere early in any game.
    # - Vanilla Location: Forces Fork to be placed at its intended location.
    vanilla_location: 50
    shuffled_early_local: 0
    shuffled_early_global: 0

  allow_forkless:
    # If enabled, allows for the Fork to not be required early on, meaning you may have to play some amount of the game without it. Ignores [Fork Location] option and shuffles Fork into item pool if enabled.
    # - Disabled: Fork is required to fight early bosses, meaning that it will be placed early in your run.
    # - Forkless Easy: Ensures that the intended forkless strategy is not too advanced (Includes logic for adaptation and shellspell focused builds)
    # - Forkless Hard: Allows for the possibility of more advanced forkless strategies to be necessary (Includes logic for rolling attack and summon focused builds)
    disabled: 50
    forkless_easy: 0
    forkless_hard: 0

  logic_rules:
    # Set the preferred logic rules for your game
    # - Vanilla: Standard logic, no skips/glitches required to complete the goal.
    # - Glitchless: Allows for the following parkour-based skips (list of glitchless rules here) to be required to complete the goal.
    # - Restricted: In addition to the list under glitchless, allows for (list of easy glitches/skips here) to be required to complete the goal.
    # - Unrestricted: In addition to the lists under both glitchless and restricted, allows for (list of hard glitches/skips here) to be required to complete the goal.
    vanilla: 50
    glitchless: 0
    restricted: 0
    unrestricted: 0

  shelleport_location:
    # Choose where the Shelleport (fast travel) skill location is set
    # - Shuffled: Shelleport is placed into the item pool.
    # - Shuffled Early Local: Forces Shelleport location to be somewhere early in your own game.
    # - Shuffled Early Global: Forces Shelleport location to somewhere early in any game.
    # - Starting Items: Places Shelleport in your starting inventory.
    # - Vanilla Location: Forces Shelleport to be placed at its intended location
    shuffled: 0
    shuffled_early_local: 50
    shuffled_early_global: 0
    starting_items: 0
    vanilla_location: 0

  fishing_line_location:
    # Choose where the Fishing Line (grapple) location is set
    # - Shuffled: Fishing Line is placed into item pool.
    # - Vanilla Location: Forces Fishing Line to be placed at its intended location
    shuffled: 50
    vanilla_location: 0

  randomshells:
    # Choose whether or not shells will be randomized. Only randomizes shells within other shell locations.
    'false': 0
    'true': 50

  randomfuse:
    # Choose if the location of the Plug Fuse shell is randomized when using the shell randomizer. Does nothing if [RandomShells] is set to false
    'false': 0
    'true': 50

  remove_costumes:
    # Choose whether or not to include Costumes in the item pool. Set to true to remove them.
    'false': 50
    'true': 0

  microplasticMultiplier:
    # Multiplies the amount of microplastics received from all sources. Only supports integer values.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 100
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-100: 0 # random value between 1 and 100

  trapamount:
    # Defines a percentage of the filler items to be replaced with trap items
    # Set to 0 to not include any traps
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  deathlink:
    # Enables Death Link
    'false': 50
    'true': 0

  ngplus_bosses:
    # Replaces all bosses with their NG+ variants.
    # This can make runs signifigantly more difficult, especially early on.
    # NOT COMPLETE, USE AT OWN RISK
    'false': 50
    'true': 0

  ngplus_stowaways:
    # Adds New Game+ stowaways to the item pool.
    # NOT COMPLETE, USE AT OWN RISK
    'false': 50
    'true': 0

  ngplus_slots:
    # Determines stowaway capacity and slots
    # False = NG (3 Stowaways, 9 Slot Max)
    # True = NG+ (4 Stowaways, 12 Slot Max)
    # NOT COMPLETE, USE AT OWN RISK
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
